Character Generation Racial Tables
With thanks to Gazza
These tables are needed to create non-human character created using the non-random method of characteristic distribution from my character generation rules. To use this, every race has a small set of details telling you how to find out it's final statistics. First, spread your characteristics as normal. Then, for each statistic, look at the details given here - the
stat will either be left unadjusted, you may have to add or minus a certain number or you may have to cross check the number on a chart and then add or minus a number. This sounds complicated. It isn't, honestly. In fact, it's very simple.
Example
Imagine creating a centaur. We assign the statistics so that before referring to the chart the centaur has STR 15, CON 14, SIZ 11, INT 11, POW 12, DEX 12, APP 12. In order, this is what happens to the statistics;
To STR we add six, so she has STR 21.
CON is as assigned and so remains as 14.
For SIZ, we cross reference 11 on Chart 2, to get a value of 14, then add twelve for a final value of 26.
For INT, we leave the value unadjusted, the same goes for POW and APP.
For DEX, we merely add three.
This leaves the centaur character with STR 21, CON 14, SIZ 26, INT 11, POW 12, DEX 15, APP 12.
Races
Aldryami: Brown Elf
STR: Use Chart 1, then add two.
CON: As assigned.
SIZ: Use Chart 4, then add four.
INT: Add six.
POW: Use Chart 1, then add six.
DEX: Add three.
APP: As assigned.
Aldryami: Green Male
STR: Use Chart 1, then add four.
CON: As assigned.
SIZ: As assigned.
INT: Use Chart 2.
POW: Use Chart 1, then add six.
DEX: Add three.
APP: As assigned.
Aldryami: Green Female
STR: Use Chart 1.
CON: Use Chart 1.
SIZ: As assigned
INT: Use Chart 2.
POW: As assigned.
DEX: Add three.
APP: As assigned.
Aldryami: Yellow
STR: Use Chart 1, then add two.
CON: As assigned.
SIZ: Use Chart1.
INT: Add six.
POW: Use Chart 1, then add six.
DEX: Add three.
APP: As assigned.
Aldryami: Black
STR: Use Chart 1.
CON: As assigned.
SIZ: Use Chart 4.
INT: Use Chart 2.
POW: Use Chart 1, then add six.
DEX: Add six.
APP: As assigned.
Aldryami: Blue STR: Use Chart 4, then add two.
CON: As assigned.
SIZ: Use Chart1.
INT: Use chart 5, then add twelve.
POW: Use Chart 1, then add six.
DEX: Add three.
APP: As assigned.
Baboon STR: Add six.
CON: As assigned.
SIZ: As assigned.
INT: Use Chart 1, then add six.
POW: Use Chart 1, then add six.
DEX: Add six.
APP: As assigned.
Broo STR: Use Chart 1, then add six.
CON: Use Chart 5, then add twelve.
SIZ: Use Chart 5, then add twelve.
INT: As assigned.
POW: As assigned.
DEX: As assigned.
APP: Use Chart 1.
Centaur STR: Add six.
CON: As assigned.
SIZ: Use Chart 2, then add twelve.
INT: As assigned.
POW: As assigned.
DEX: Add three.
APP: As assigned.
Dragonewt: Scout STR: Use Chart 1.
CON: As assigned.
SIZ: Use Chart 1.
INT: Use Chart 2.
POW: Use Chart 1.
DEX: Use Chart 1, then add nine.
APP: As assigned.
Dragonewt: Warrior STR: Use Chart 1, then add twelve.
CON: As assigned.
SIZ: Use Chart 1, then add twelve.
INT: Use Chart 2.
POW: Must be at least 13, but other wise as assigned.
DEX: Use Chart 1, then add three.
APP: Add three.
Dragonewt: Noble STR: Use Chart 1, then add six.
CON: As assigned, add six.
SIZ: Use Chart 1, then add six.
INT: Use Chart 2.
POW: Add six, must be at least 18.
DEX: Use Chart 1, then add six.
APP: As assigned, add six.
Dragonewt: Ruler STR: Use Chart 2, then add twelve.
CON: As assigned, add six.
SIZ: Use Chart 2, then add twelve.
INT: Use Chart 2.
POW: Add 12, must be at least 24.
DEX: Use Chart 1, then add six.
APP: As assigned, plus twelve.
Ducks/Keets STR: Use Chart 1, then add one.
CON: Use Chart 1, then add six.
SIZ: Use Chart 5, then add two.
INT: As assigned.
POW: As assigned.
DEX: Use Chart 1, then add six.
APP: Use Chart 1.
Fachan STR: Add 24.
CON: Add twelve.
SIZ: Add twenty four.
INT: Minus three.
POW: As assigned.
DEX: Use Chart 5, then add six.
APP: Use Chart 5.
Giant STR: Add six.
CON: Use Chart 1, then add six.
SIZ: Add six.
INT: As assigned.
POW: As assigned.
DEX: As assigned.
APP: Use Chart 1.
For every extra 2m, add 16 to both STR and SIZ and 13 to CON. For every 2m of height you may reassign up to another 8 points from STR, SIZ or CON and place them in either STR, SIZ or CON.
Grotaron STR: Add twenty four.
CON: Use Chart 2, then add twelve.
SIZ: Add thirty.
INT: As assigned.
POW: As assigned.
DEX: use Chart 1, then add eighteen.
APP: Use Chart 1.
Jelmere STR: Use Chart 1.
CON: As assigned.
SIZ: As assigned.
INT: As assigned.
POW: As assigned.
DEX: Add eighteen.
APP: As assigned.
Krarshtkid STR: Use Chart 1, then add six.
CON: As assigned.
SIZ: Use Chart 1.
INT: As assigned.
POW: Use Chart 1, then add twelve.
DEX: Add six.
APP: NA
Merman: Gnydron STR: Use Chart 3, then add nine.
CON: Add nine.
SIZ: Use Chart 6, then add eighteen.
INT: Use Chart 2.
POW: Use Chart 1, then add six.
DEX: Add twelve.
APP: As assigned.
Merman: Ludoch STR: Use Chart 1, then add six.
CON: As assigned.
SIZ: Add six.
INT: As assigned.
POW: As assigned.
DEX: Use Chart 1, then add six.
APP: As assigned.
Merman: Malasp STR: As assigned.
CON: As assigned.
SIZ: Add six.
INT: Add six.
POW: Use Chart 2.
DEX: As assigned.
APP: As assigned.
Merman: Ouori STR: Use Chart 6.
CON: Use Chart 1, then add six.
SIZ: Use Chart 1, then add twelve.
INT: As assigned.
POW: As assigned.
DEX: Add six.
APP: Use Chart 1.
Merman: Ysabbau STR: Add six.
CON: Use Chart 5, then add twelve.
SIZ: Use Chart 2, then add twelve.
INT: As assigned.
POW: As assigned.
DEX: Use Chart 2.
APP: Use Chart 1.
Merman: Zabdamar male STR: As assigned.
CON: Use Chart 2.
SIZ: Add six.
INT: As assigned.
POW: Use Chart 6.
DEX: Use Chart 2.
APP: Use Chart 5.
Merman: Zabdamar female STR: Use Chart 1, then add 2.
CON: Use Chart 2.
SIZ: Use Chart 2.
INT: Use Chart 1, then add six.
POW: Use Chart 2.
DEX: Use Chart 2.
APP: Add six.
Minotaur STR: Add twelve.
CON: Use Chart 5, then add twelve.
SIZ: Add twelve.
INT: Use Chart 1.
POW: As assigned.
DEX: As assigned.
APP: Use Chart 1.
Morocanth STR: Add six.
CON: As assigned.
SIZ: Add six.
INT: As assigned.
POW: As assigned.
DEX: Use Chart 4, then add three.
APP: As assigned.
Mostali STR: Use Chart 2.
CON: Use Chart 5, then add twelve.
SIZ: Use Chart 1.
INT: As assigned.
POW: As assigned.
DEX: As assigned.
APP: As assigned.
Newtling STR: As assigned.
CON: As assigned.
SIZ: Use Chart 1.
INT: As assigned.
POW: As assigned.
DEX: Use Chart 1, then add six.
APP: As assigned.
Ogre STR: Use Chart 1, then add twelve.
CON: Use Chart 1, then add six.
SIZ: As assigned.
INT: As assigned.
POW: Use Chart 1, add six.
DEX: As assigned.
APP: Add three.
Orc: Lesser STR: As assigned.
CON: As assigned.
SIZ: Use Chart 1.
INT: As assigned.
POW: Use Chart 1, then add three.
DEX: Use Chart 2.
APP: Use Chart 1.
Orc: Medium STR: Use Chart 2.
CON: As assigned.
SIZ: Use Chart 1, then add two.
INT: As assigned.
POW: Use Chart 1, then add three.
DEX: Use Chart 2.
APP: Use Chart 1.
Orc: Greater STR: Use Chart 3.
CON: Add three.
SIZ: Use Chart 1, then add two.
INT: As assigned.
POW: Use Chart 1, then add three.
DEX: Use Chart 2.
APP: Use Chart 1.
Tusk Rider STR: Use Chart 1, then add six.
CON: Use Chart 1, then add six.
SIZ: As assigned.
INT: As assigned.
POW: As assigned.
DEX: As assigned.
APP: Use Chart 5.
Uzuz STR: Use Chart 2, then add six.
CON: Use Chart 1, then add six.
SIZ: Add fifteen.
INT: Use Chart 1, then add twelve.
POW: Use Chart 2.
DEX: Use Chart 1, then add six.
APP: Use Chart 1, then add six.
Uzdo STR: Use Chart 2, then add twelve.
CON: Use Chart 1, then add twelve.
SIZ: Use Chart 2, then add twelve.
INT: As assigned.
POW: As assigned.
DEX: As assigned.
APP: use Chart 1.
Uzko STR: Add six.
CON: As assigned.
SIZ: Add ten.
INT: As assigned.
POW: As assigned.
DEX: As assigned.
APP: As assigned.
Trollkin STR: Use Chart 1, then add three.
CON: As assigned.
SIZ: Use Chart 5, then add six.
INT: Use Chart 1, then add three.
POW: Use Chart 1.
DEX: Add three.
APP: Use Chart 1.
In the case of superior trollkin, POW and INT are as assigned.
Wind Children STR: Use Chart 1.
CON: As assigned.
SIZ: Use Chart 1.
INT: As assigned.
POW: Use Chart 1, then add six.
DEX: Add six.
APP: Use Chart 1, then add six.
Tables
Chart One
| Assigned Stat | Actual Stat | Assigned Stat | Actual Stat |
| 8 | 6 | 14 | 10 |
| 9 | 6 | 15 | 11 |
| 10 | 6 | 16 | 11 |
| 11 | 7 | 17 | 12 |
| 12 | 8 | 18 | 12 |
| 13 | 9 | | |
Chart Two
| Assigned Stat | Actual Stat | Assigned Stat | Actual Stat |
| 8 | 11 | 14 | 18 |
| 9 | 12 | 15 | 19 |
| 10 | 13 | 16 | 20 |
| 11 | 14 | 17 | 22 |
| 12 | 16 | 18 | 24 |
| 13 | 17 | | |
Chart Three
| Assigned Stat | Actual Stat | Assigned Stat | Actual Stat |
| 8 | 13 | 14 | 23 |
| 9 | 15 | 15 | 25 |
| 10 | 17 | 16 | 27 |
| 11 | 19 | 17 | 29 |
| 12 | 20 | 18 | 30 |
| 13 | 21 | | |
Chart Four
| Assigned Stat | Actual Stat | Assigned Stat | Actual Stat |
| 8 | 2 | 14 | 6 |
| 9 | 2 | 15 | 7 |
| 10 | 3 | 16 | 7 |
| 11 | 3 | 17 | 8 |
| 12 | 4 | 18 | 8 |
| 13 | 5 | | |
Chart Five
| Assigned Stat | Actual Stat | Assigned Stat |
Actual Stat |
| 8 | 1 | 14 | 4 |
| 9 | 1 | 15 | 5 |
| 10 | 2 | 16 | 5 |
| 11 | 2 | 17 | 6 |
| 12 | 3 | 18 | 6 |
| 13 | 4 | | |
Chart Six
| Assigned Stat | Actual Stat | Assigned Stat | Actual Stat |
| 8 | 16 | 14 | 28 |
| 9 | 18 | 15 | 30 |
| 10 | 20 | 16 | 32 |
| 11 | 22 | 17 | 34 |
| 12 | 24 | 18 | 36 |
| 13 | 26 | | |
|