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The Military of OtkorionGiven here is a brief description of units within the Otkorioni army, along with stats for use in the Dragon Pass game. Later I will add more notes, concerning not just unit descriptions but actual organisational notes. Because of my limited knowledge of HTML programming, I cannot use the Dragon Pass symbols in some cases (for instance, the runes denoting a units special powers) so in most cases these are listed with the descriptions.
Military Organisations in OtkorionWith such a high percentage of Warrior Caste initiates, military organisations are very important in the structure of Otkorion. Without them both the Church and the economy would suffer. Generally speaking, there are the smaller military units of Family, Royalty, Arkati private armies and mercenary units, and the larger military structure of the Church Militant. Firstly, the smaller military factions - the royalties of both cities support armies. In Fiesive there are the Liotcolm, who are Kings only line of defence for his city. Numbering about one thousand, they are generally worshippers singularly of St. Orlanth, and can be seen patrolling the outside of the mountainous city along the shaky stone walkways that line the city walls that have been there since the Arkati lived in their monastery. The Liotcolm are commanded by General Stefan, a Humakti, and the army also employs about 2,000 part time time fighters drawn mainly from the Farmer Caste who can fight in an emergency. The Liotcolm gives good pay, and access to its own special magic, but is only open to those who have lived in Fiesive for at least ten years. In Valantia the City Guards are more impressive, the Humakti sponsored, Uroxi patronised, city is far more warlike than the City of Nobles, with a far larger organisation. Not being merely content with a city guard, they muster an entire army organised a lot like the Sword of Malkion, in addition to two separate units. Unlike Fiesive, Valantia has units to protect both the Queen and King. The Aocur (King's Guard) composed of crack Humakti and the Betine (Queen's Guard) composed of raving Uroxi. At any point which there is no Queen, the betine pledge to protect the most worthy woman I the city who is, currently, the Kings seven year old niece who was blessed at birth by the Goddess Felster with an oddly shaped mark on her forehead. It looks like a circle bisected by a vertical line. The Family Guard are discussed elsewhere on my webpage. Arkati private armies and mercenary groups are not part of Otkorioni military forces, and so are not discussed here. The Church Militant is the name given to that part of the Church that concerns itself with all matters military. Any religious military unit that the Church commands is part of the Church Militant, for instance the Inquisition or the Sword of Malkion. Obviously, the largest of the units that the Church Militant commands is the Sword of Malkion, the bulk of the Warrior Caste belongs to this. Thw Sword of Malkion consists mainly of the following units; Riverchildren, Stormhearth, Firemas, Spearbrothers, Churchguard East, Churchguard West, Churchguard North, Fortguards, Rioneth, Horal's First, Swordlords and Swordkin. They are given are more detailed description below. Other units within the Sword of Malkion are things like the cult of Cloudcrusher and the Raped Whores. Units not in the Sword of Malkion but still subject to direct command by the Church Militant are all of the magical units (the Windwalkers, the Stormhearthers etc...) and the Diotcolm et al. The other military units of Otkorion, from the Family Guard to the Red Circle, are not under the command of the Church Militant, the Church cannot order them to battle. As these units are often quite a sizeable force of any Otkorioni attack force, it is in the Church's interests to ensure that they rally behind the Church Militant. They can manipulated either by political influence or religious rites - for instance, the King of Fiesive can be forced to battle if the Archbishop enacts a certain Orlanti ceremony. This creates a very uncertain army structure, while the Church can muster a sizeable force, to be a strong army they require the full support of other independent units within Otkorion. Up to now it has worked well, support has normally been granted, however there may well come a day when the Sword of Malkion must fight alone. The Church Militant are led by the Death Blade, the official name of the High Sword who rules the Military Branch of the Church. It is currently Sreng Kirwan, one of the Temporal Incarnations of St. Humakt. Most members of the Sword of Malkion are St. Humakti, although there are lots of local units of Warrior Caste worshippers of St. Orlanth who act as "home guard" units to protect against minor raids from neighbours. The Church Militant mainly concerns itself on the Lalian border with the Uz raids from there, but sometimes is forced to quell minor invasions form Surkorion or the south. Helby, particularly, has fostered a hatred of Otkorion for what they did to the Gavlosti Church in 1611 ST. Military Units
Sreng Kirwan If Sreng is ever slain, then the slaying unit becomes a scapegoat for the Yulucuth. Sreng counts as a Hero.
Yulucuth If the Yulucuth dies it reappears in Valantia on Deathday. It has aerial movement.
Deocolm
King Leoban IV
The Cult of Siglolf Cloudcrusher The cult can be called to war only by Surantyr himself. They have control of their Cult Spirit, a physical agent of 6-X-X-10.
Liotcolm If the Liotcolm is stationed in Fiesive, their CF and MgF is increased by two.
Valantian Royal Guard
Red Circle
Golems of Mentir The golems have infinite magical resistance as they lack souls.
Riverchildren, Stormhearth, Firemas, Spearbrothers, Churchguard East, Churchguard West, Churchguard North, Fortguards, Rioneth, Horal's First, Swordlords, Swordkin The Riverchildren are a group of warriors whose name originates from their home barracks in central Otkorion near the Tanier. The Firemas are a military unit that has a faded form of Elmali worship. The Spearbrothers, Horal's First, Sworldlords and Swordkin are the four major Warrior Caste military units based around Otkorion. The Rioneth are a small but viscious group of active soldiers who patrol the Rioneth Cearghot (the name refers to the Bishopric near the troll infested Poldark forest). The Churchguard and Fortguard are groups of Warrior Caste who have a predetermined area of control (either north, south, east or west) where they are stationed in peacetime. The Stormhearth are warriors from the temple in Firheah where reputedly the warriors live with St. Orlanth in a Storm Castle.
Valantian City Guard
Durani Arawac If they are fighting undead units, their Cf is doubled.
Diotcolm Any non-vampiric undead unit that faces the Diotcolm is instantly eliminated. If stacked with the Durani Arawac this ability is extended to adjacent hexes. Anyone who kills the Diotcolm becomes a scapegoat for the Yulucuth.
Dunfali
Stormshadows They have a special power - at any point during the Exotics phase they mat exchange places with any other player unit. This can only be used once per game.
Raped Whores The Raped Whores have a bonus of 1 Cf when facing trolls or their ilk.
Caleg Hul
Family Guard
The Granson Mor Their spirit is a X-6-X-9.
Holders of the Storm Pit Once per game, the Holders can make it rain for up to three game turns. Their spirit is a x-6-x-8.
Tempest Hall Magi They can fly, and their spirit is a x-5-x-5.
The Imirib They have a spirit of x-5-x-5.
Stormhearthers All Stormhearthers have a spirit of x-6-x-6.
The Eternal Knight
The Hollowwhisperers The Hollow-whisperers, and all units stacked are immune to spiritual agents. Their own agent is a x-6-x-10.
Aonbar Cearbhaill Anyone slaying Aonbar immediately becomes a scapegoat for the Yulucuth. Aonbar is classed as a Hero.
The Windwalkers They can open doorways across Otkorion as a special power. It can only be used instead of movement. The Windwalkers must travel with the units. They can take up to three units with them. They can only travel from Fiesive to Tempest Halls, Fiesive to Valantia, Tempest Halls to Mashtnog, and from Colmtalinn to Tempest Halls. And vice versea, for instance, from Valantia to Fiesive. |