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Munchkin Quest© 1998 Nikk Effingham, with thanks to Simon Phipp and RafaelThis is it, the ultimate heretical text, Heroes with Statistics (horror of horror!). If you are a firm believer that RQIII is totally unable to handle Heroes, or that Heroes are divine untouchables that should not be touched as they are the realm of Greg Stafford and Greg alone then stop reading now and go back to my webpage and check something else out. If, on the other hand, you recognise the ability of RQIII then please continue and all comments are welcome! Everyone on the Digest is right, in most cases throw the dice just for the sound effects, except in certain special cases the Hero will most likely make mince meat of the characters. It is only when the characters become a potential threat, or the Hero becomes neccessary as a Hero or Villain, that stats make sense. I used to stand in awe at one of my GM's NPC's as he could do just about anything. Nowadays, being a rune lord character, I grow tired of other players fueling my GM's ego by praising his NPC -- in the end he is just a mortal. This is the good thing about RQ, everything can be quantified. For a description of an amazing Hero-style campaign, with PC's marrying Yara Aranis, slaying Harrek, becoming adopted by the Red Emperor etc... check out Simon Phipp's Webpage which demonstrates conclusively that such a high level campaign can work. None of this is official. Ad-lib where needed. I have now moved the Red Emperor to a page of his own. The following apply to reading the stats: All statistics in brackets are the scores of the Hero with all magic cast, as listed under "spells cast". In the case of sorcery attribute modifiers are included in skills, e.g. if a character has STR 18(28) due to Boost STR Intensity 10 then the score of 28 will be used to calculate manipulation modifier and manipulation skills. In the case of hit locations, armour comes first, hit points second. In language the first number is the chance to speak, the second is the chance to read. if only one number is given the character can only speak the language. Under special items, only items of note are listed -- money, matrixes, personal effects etc... are ignored. Only notable Vows and Taboos are given, not minor ones. All Rune Spells are re-usable unless otherwise noted. Some Heros have access to huge resevoirs of reusable Rune Magic a.k.a. Ralzakark from Dorastor:Land of Doom. Where an item is said to be "powered" it means that the success level rolled is increased by one step i.e. a powered sword that specials actually criticals. A powered axe that misses actually hits, and a critical becomes a supercritical. Fumbles are as normal. All of this is done with my own House rules, available from my webpage. Harrek the BeserkThe Red EmperorJar-Eel the RazoressBina BangPriestess of Annilla and Subere, Initiate of Kyger Litor and Rufelza, Female Illuminated Dark Troll Age 317
STR 14 Move 3(25) R Leg 0(22)/11 CON 12 Hit Points 12+14(str.enc.)L Leg 0(22)/11 SIZ 23 =32 Abdomen 0(22)/11 INT 21 Fatigue 26-4=22 Chest 0(22)/13 POW 34 Magic Points 34+ R Arm 0(22)/8 DEX 14(58)24(matrixes)+380(spirits)L Arm 0(22)/8 APP 17 +24(allied)+500(spcl)= Head 0(22)/11 962 (854) DEX SR 3(1) Weapon SR att/par dmg pts Sceptre 2 250/270 2d8+2+1d6 16/2.5 (Sceptre 1 369/279 2d8+24+1d6 )Spells Cast: Assumes full moon. Uses a multispell 6 intensity 21 Lunar effect on the spells Bludgeon, Countermagic 4, Coordination, Mobility, Protection and shimmer to give her a total of Countermagic 25, and the rest at intensity 22. This takes up 48 presence. Spirit Magic (170-4=166%): None (Free INT=21) (Known by allied spirits; 120%): Befuddle(2), Countermagic 4, Dispel Magic 4, Glamour, Heal 7. (In intellect spirits): Bludgeon, Coordination, Darkwall(2), Demoralize(2), Detect Enemy, Detect Magic, Detect Moonstone, Detect Trolls, Disrupt, Dullblade, Extinguish, Fanaticism, Farsee, Glue, Invisibility(3), Ironhand, Mindspeech, Mobility, Multimissile, Protection, Shimmer, Silence, Slow, Visiblity(2). Rune magic (137-4=133%): Absorption 14, Attack Soul x10, Attract Attention(3)3, Analyze Magic 4, Blinding 7, Command Annilla Cult Spirit(2) x7, Command Selune x8, Command Lune x5, Command Ghoul x2, Command Hag x4, Command Shade x4, Command Shade x2, Command Yeleth, Conceal(3) x2, Create Shadow 14, Darksee x4, Darkwalk x6, Divination (Annilla) x5, Divination (Red Goddess), Enchant Lead, Fear x6, Mindblast(2) x3, Mindlink 7, Moonspear(3) x2, Spellteaching x2, Summon Lune, Summon Selune x3, Summon Shade, Summon Hag, Summon Wraith, Summon Yeleth. Vesper 20, Vision(2) x9, Warding 15, Worship Annilla x3, Worship Rufelza x3, Worship Subere x3. Sorcery (Presence=70): Knows none, uses her sorcery skills for Lunar magic only. Skills: Agility (-7): Climb 91, Dodge 85, Jump 70, Swim 46, Throw 85. Communication (+21): Fast Talk 182, Orate 703. Knowledge (+11): Animal lore 120, Craft/moonstone 108, Craft/Lead 74, Evaluate 64, First Aid 94, Lunar Lore 339, Mineral Lore 50, Plant Lore 62, Treat Disease 59, Treat Poison 54, World Lore 501. Magical (+37): Ceremony 570, Summon 307, Illumination 121. Manipulation (+17): Conceal 230, Devise 68, Sleight 309. Perception (+19): Listen 140, Darksense/scan 126, Darksense/search 104, Visual/scan 49, Visual/search 52. Stealth (-33): Hide 289, Stealth 302. Magical Arts: Intensity, Range, Multispell, Lunar. Vows: High Vow, Vessel Vow, Illumination (+12).
Languages: Darktongue 185/94, Spiritspeech 93, Theyalan 75/44, Tradetalk 60/44, Dara Happan 73/49, New Pelorian 60/52. Cragspider the FirewitchSpider Mistress, Priestess of Nakala, Kropa, Kyger Litor, Daka Fal and Subere, Shaman of various spirit cults, Female Dark Troll, Undetermined age STR 23 Move 3/fly 12 R Leg 50(70)/36 CON 18 Hit Points 22+86(str.enc.) L Leg 50(70)/36 SIZ 23 =108 Abdomen50(70)/36 INT 30 Fatigue 41-6=35 Chest 50(70)/44 POW 86 Magic Points 86+ R Arm 50(70)/27 DEX 17(33) 430(fetch)+17(allied)+ L Arm 50(70)/27 APP 16 201(crystals)+180(spirits) Head 50(70)/36 =914 (828) DEX SR 2(1) Weapon SR att/par dmg pts Fire Maul 1 350/400 2d8+2d6+40(fire)+seal 30/5.5 wound Combustion Glance 1 auto/-- special --/-- Engulf 1 auto/-- special --/-- Fire Breath 10 570/-- 15d6 fire damage --/-- (Fire Maul 1 530/400 2d8+2d6+16+10d4+ 40(fire)+seal wound ) (Spider Bite 3 430/-- 1d6+2d6+POT 18 )
Spells Cast: Crush 10, Bludgeon16, Countermagic 20, Coordination 8, Mobility 12, Protection 20. The attack for Spider Bite only applies when she has cast the Spiders Head spell. GarundyerBearer of the HeadFeathered Horse Queen, High Priestess of La-Ungariant and Arandayla, Grazer Female
STR 13 Move 4/12fly R Leg 0(23)/4 CON 13 Hit Points 12 L Leg 0(23)/4 SIZ 11 Fatigue 26-3=23 Abdomen 0(23)/4 INT 19 Magic Points 63+45(allied) Chest 0(23)/5 POW 63 +91(spirits)+300(spcl)= R Arm 0(23)/3 DEX 16 499 (447) L Arm 0(23)/3 APP 24 DEX SR 2 Head 0(23)/4 Weapon SR att/par dmg pts 1H Spear 6 90/95 1d8+1 10/2.0 Thr. Axe 2/7 80/-- 1d6 6/0.5 (1H Spear 5 130/95 1d8+9 )Spells Cast: Bladesharp 8, Countermagic 12, Protection 13, Shield 5, Shimmer 14. Spirit Magic (315-3=312%): Befuddle(2), Heal 8, Light, Shimmer 8. (known by Sha-ralam; 142%): Bladesharp 4, Glamour 4, Lightwall(4), Vigour 6. (known by Kelhrim; 123%): Countermagic 6, Detect Magic, Farsee 4, Ignite, Mindspeech 5. (in matrixes): Protection 7, Visibility(2). Rune Magic (165-3=162%): Absorption 10, Accelerate Growth 10, Bless Crops x15, Bless Home x8, Bless Horse x4, Cloud Clear 15, Command Domestic Fowl x5, Command Gnome x5, Command Goat x3, Command Salamander x6, Dismiss Magic 14, Divination (La-Ungariant) x3, Divination (Arandayla) x3, Grow Wings(3) x2, Heal Body(3) x8, Mindlink 7, Regrow Limb(2) x5, Ressurect (3), Restore CON x6, Restore INT x6, Sanctify (La-Ungariant) x3, Sanctify (Arandayla) x3, Shield 5, Speak with Horses x3, Spirit Block 4, Worship La-Ungariant x4, Worship Arandayla (all reusable). Skills: Agility(+7): Climb 97, Dodge 86, Jump 118, Ride 400, Swim 70, Throw 63. Communication(+19): Orate 218, Sing 157. Knowledge(+9): Animal Lore 389, First Aid 370, Human Lore 146, Mineral Lore 91, Plant Lore 150, World Lore 243. Manipulation(+17): Conceal 63, Sleight 62. Magical(+65): Ceremony 275, Summon 122, Enchant 120. Perception(+19): Listen 109, Scan 121, Search 103, Track 142. Stealth(-48): Hide 52, Sneak 52. Languages: Grazelander 190/140, Esrolian 39/35, Sartartie 42/34, Trade 60/60, Firespeech 200/200. Special Items: Her ornate mask. This allows her to promote certain emotion through the mask. Effectively she can cast Fear, Seduce and Precision Orate at will. The mask is inscribed with various spirit bindings and matrices. It returns to her beckoning and allows her to breath underwater. She carries three magical feathers, the first allows her to fly at move 12, the second gives her a permanent Speak With Birds and the last allows her to turn into a SIZ 50 eagle at will. She carries a magic spear that, upon command, magically summons her consorts to her. She owns an amulet that grants her the spells Incarnate Ancestor(2) x3, Spirit Guardian 5, Spirit Melding(2) x3 and Summon Ancestor x10. It generates a permanent Axis Mundi around it. All spells regenerate on Godsday in Death Week. Set into it is a POW 6 spell enhancing crystal. HeroQuesting Powers: Can call upon various powers of Dark Thaumaturgy. Not only is she a master of normal alchemy, she can call upon her powers for other purposes such as cirses, blessings, weather control and cures although they take 1-2 weeks to cast. She can permanently Speak with Horses and can command any Grazer horse at will, and command any non-Grazer horse with a magic points versus magic points. She can tell movements of any large forces or powerful individuals in her lands.She can also draw upon the magic points sacrificed to her on La-Ungariants holy days. Spirits: Kelhrim, La Ungariant Allied Spirit (INT 17 POW 21) Sha-ralam, Arandayla Allied Spirit (INT 18 POW 24) Powers Spirits (POW 24, 20, 20, 17, 10) Ghosts mps 17, 16, 12 Healing Spirits (POW 30, 28, 24) Gnomes 10m, 8m, 8m, 8m Salamanders 9m, 7m, 4m Love Spirits (POW 14, 14) Passions: Love (horses) 29, Love (Grazelanders) 45, Loyalty (Grazelanders) 38, Piety (La-Ungariant) 50, Piety (Arandayla) 37. Runes: Harmony 40, Fertility 43, Fate 34, Beast 60, Man 40, Light 40. Sit EthilristLord of the Black Horse Troop, Knight of Arkat and the Invisible God, Arkati Sorceror, Male Age unknown. STR 21(33) Move 3 R Leg 25/20 CON 20(36) Hit points 25+36(str.enc.)=59 L Leg 25/20 SIZ 14 Fatigue 69-15=54 Abdomen 25/20 DEX 17(21) Magic Points 21+19(familiar)+ Chest 25/24 INT 18 22(steed)+67(spirits)+ R Arm 25/15 POW 21 43(matrix)+40(crystals)=212 L Arm 25/15 APP 17 DEX SR 1 Head 25/20 Weapon SR att/par dmg pts/ENC Greatsword 1/2 563/491 2d8+2d6+18 18/3.5 Lance 314/-- 1d10+1+steeds db Morning Star 3 214/52 1d6+2d6+20 15/1.5 Target Shield 6 43/197 1d6+2d6 18/3.0
Spells Cast: All cast in Permanence Enchantments and are constantly up -- Cast Back 17, Resist Damage 17, Boost (STR 12, CON 16; DEX 4), Boost Damage 20 on morning star, Boost Damage 18 on Great Sword. The Inhuman KingThe Sibilant Tongue of Ouroboros, Dragonet, Demigod and Ruler of Dragon's Eye
STR 29(44) Move 5/20 fly Tail 20/6
CON 18 Hit Points 23 R Leg 20/8
SIZ 28 Fatigue 47-5=42(57) L Leg 20/8
INT 27 Magic Points 290+7200(eye)+ Abdomen 20/8
POW 290 50(spirit)=7540 Chest 20/10
DEX 26 R Wing 20/6
APP 29 DEX SR 1 L Wing 20/6
R Arm 20/6
L Arm 20/6
Head 20/8
Weapon SR att/par dmg pts/ENC
Klanth(powered) 1 340/280 1d10+1+3d6 30/2.0
Gami(powered) 3 150/340 3d3+3d6 50/0.5
Samarin 1 200/-- 3d10(fire)+3d3 4/0.5
Claw 3 180/180 2d6+3d6 --/--
Fire 10 auto/-- 10d6 to all hit locations
with a 2.5m radius
Note: Has mastered Draconic Martial Arts-- gains two attacks and two parries a round, AS WELL AS a fire attack.Spells Cast: Dragon Armour, Dragon Strength, First Strike Skill and Energy Deflection. Dragon Magic: Has mastered all personality traits and can use most Dragon Magics without incurring penalty, and keeps numerous constantly in action (see "spells cast"). Spirit Magic(in spirits;144%): Heal 10. Skills: Agility(+8): Climb 180, Dodge 604, Fly 309, Jump 220, Throw 101. Communication(+27): Orate 218. Dragon Skills: Utuma 304, Don Armour 297, First Strike Skill 408, Energy Deflection 302. Knowledge(+17): Animal Lore 351, Craft/dragonbone 145, Draconic Lore 1800, Human Lore 117, Martial Arts 119, Mineral Lore 103, Plant Lore 162, Troll Lore 78, World Lore 408. Magical(+305): Ceremony 800, Enchant 505, Summon 500. Manipulation(+53): Conceal 204, Devise 253, Sleight 139. Perception(+27): Listen 390, Scan 381, Search 384, Track 152. Stealth(-282): Languages: Auld Wyrmish 204/109, Old Pavic 115/68, Godtongue 34, Spiritspeech 76. Special Items: Carries a Powered dragonbone klanth, gami each with a POW 25 bound magic spirit that know Heal 10. The weapon have high ap's and penetrate all non-divine magic armour. Carries 10 samarin which explode mid-flight into mini-fireballs causing 3d10 damage. Has access to the Dragon's Eye -- this is a method to speak to, and use the powers of, an Ancestral Dragon. It grants almost omnipotent divinationary powers, including brief glimpses of the future. It gives the Inhuman King unlimited Divine Intervention effects within his own cities and gives him great communion with Dragonkind. He can bind defeated spirits to it, even gods. It allows easy access to HeroQuesting and also has a huge resevoir of magic points he can use. Due to it's nature and size, he never carries it but is always in contact with it. HeroQuesting Powers: Immortal. Can see all planes of existence and interact with them. If he does nothing for one round he can summon forth a Dream Dragon. Can command and converse with True Dragons. At extreme personal spiritual cost he can turn into a True Dragon. Spirits: Draconic Ally (disembodied; POW 50, INT 17) Magic Spirits (POW 25, INT14; POW 25, INT 13) Notes: Has 20 points scaly hide. Uses the Ruler Dragonewt Hit Location Table. Passions: Piety (Dragonhood) 60. Runes: Dragon 100. |