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The Cult Of Wachazaby Nicholas Effingham, based upon information from Tales of the Reaching Moon #10 and Gods of Glorantha
I. Mythos and HistoryIn the ancient years, when the sea was calmer, and the world did not wind it's way to the center of the world, Magasta, Lord of the Sea, heard of the death of the Ocean Princess and her entourage. Dismayed, Magasta sent his servant Grindon to find the source of the unrest. When Grindon's abdomen floated into Magasta's court, the Lord of the Sea bawled his anger across the waters, so loud that it can still be heard in the raging storms that plague the oceans. Magasta took the Powers of the Ocean and sought out the killer of his servants and of his sea court. He found it in a deep ocean trench, surronded by the bones and bodies of all those she had lured into her trap. With a dark, mysterious beauty the killer tried to lure Magasta into her trap. He did so, and the demon was glad to see him approach, thinking she had captured him. They coupled, and as she went to slide her long, dark nails into Magasta's back, he plunged his fist into her soul, and wrapped it around his hand. Taking it from her, he changed her aspect and took from her her power. With her very spirit at his mercy, she submitted to his power. The result from their union was, however, a great and powerful child. His name was Wachaza. He was a creature unlike any had seen before. He was not a being that was neither darkness nor water, but was a creature that was both Darkness and Water, the worst aspects of both. Whereas his mother Robber was forced by his father to use Death for Life, Wachaza used Death for Death alone. He was a master of both weapons and magic, and knew unbridled fury and dark evil curses. He defeated a hundred foes within the first hours of his birth, and had tackled every servant sent to attend to his needs. Eventually, Magasta was forced to look after him himself for only he had the power to do so. But this was not what Magasta was meant for. The mewling infant drove him to the brink of insanity and he longed for his rightful position at the head of the ocean. Even though it was his own son, he took him to his secret Ocean of Eat-Shark, wherein all the most hideous secrets and products of the Ocean can be found. Magasta visited once every year, during which time the Throne was left empty and storms raged across the ocean, and sea currents would make havoc. Wachaza lived in the palace of Dark Sea and often walked the Underworld path, visiting the Styx and Hell, where he made secret pacts with dehori and evil creatures, and learnt magics from the Dark Gods that none of the Sea Gods would even dare think about. Wachaza is the creator of the Trident, he learnt the art of weapon smithing whilst under the tutelage of spirits in Hell. Wachaza fought the evil monsters of Eat Shark and claimed rulership, an iron clad rulership which none dared challenge on pain of Death, or imprisonment in Wachaza's cloest for eternity. After a while he grew bored, and ventured out into the Oceans. Here he saw his father's domain and went to Magasta, demanding the right to rule. Magasta, suprised to see his son, equally demanded that he receive proof of worthiness. Wachaza sent Magasta to the Well of Wisdom and ruled in his stead. When Magasta returned, he saw what his son had done and how well he had performed. He allowed Wachaza a place in his Household and in the Court, and no longer was afraid of the carnage that his own son could wield. Wachaza was, and still is, a god to be feared. Though he was Magasta's son, none of the gods would talk to him for he was a creature of the Darkest depths and fearful beyond belief. Yet, eventually, all had recourse to call upon his services (though many used intermediaries), to destroy a monster, to carve an invasion to shreads, or to assassinate a godling foe. When Chaos invaded, Wachaza was called upon to combat the coming beasts. Wachaza went to the broken Sea Heart that the Devil destroyed and stopped the monsters that spewed forth. Wachaza, great as he was, was capable of covering only three corners of the Void hole, so whereas all the Chaos that came forth to meet him was destroyed, those that slithered from the fourth corner managed to escape into the world. In the Second Age, Wachaza became the War God of the God Learners and the Middle Sea Empire. His success against the Waertagi earned him the right to become the foremost war god of the empire. With it's fall, the cult still remained strong, and even today is still quite powerful in extreme times of war. The cults belief in life after death is quite extreme. Unlike the cult of Magasta, the cult believes in breaking the cycle of life and death. Those lower down in the cult rely on other cults for burial and an afterlife. Those higher in the cult are willing to take their chances with the Wachazan afterlife, no-one is sure where they believe they will go, for this is a cult mystery open to debate, some say eternity in Wachaza's Sea Palace, others say the souls wander off into the deepest reaches of the ocean for some unknown purposes and others say pure Oblivion.... Bodies are taken to the deep sea and weighted down to sink. Wachaza's Runes are Death, Water and Darkness. In the height of the Jrusteli reign, heresy talked about connections to the Chaos rune.....
II. Cult EcologyWachaza's cult is supported by all those engaged in a war so terrible that they are willing to resort to his cold magics and curses. His cult demands blood sacrifices, self mutliation for failures, blood bonding and blood brotherhoods as well as more arcane sacrifices, including the chance at a decent afterlife in the case of the more powerful members of the cult, and so is only turned to in great need. The cult enjoys the favour of Magasta and his worshippers, but is both feared, respected and reviled by those of the Sea. His cult actively dislikes all chaos cults, notably Benzeidin the Sea Spawn. His cult is friendly with all gods who were condemned by Magasta to the secret ocean, and so has oaths with the cultists and worshippers of Drospoly and Varchulanga. His holy days are Godday of Fertility Week, with a High Holy Day in Dark Season.
III. The Cult In The WorldThe cult appears in all areas that mermen inhabit, and is also worshipped by some humans and the darkest sailors in the coastal areas. His worship in Ygg's Isles is noted, aswell as the East Isles. The Tskanthi kill all Wachaza worshippers they come across. The Waertagi do not worship Wachaza, disdaining him, especially for his God Learner connections. Normally, minor temples are the maximum size of temples you will find, although shrines are reasonably common - the temples can be temporarily raised in power by sacrifices and rituals involving death. Shrines teach Drown. The temples are not organised in any particular hierarchical fashion, springing up wherever war and conflict occurs. Normally a War Master presides ceremonies, and any arguments are setlled by trident and net. In the case of permanent (usually human) shrines are ruled by the rare War Master who wishes to settle down. The Gnydron, Ludoch and the Malasp races of mermen worship Wachaza, but the most powerful worshippers are the dark Ysabbau.
IV. InitiatesTo worship Wachaza requires devotion. The initiate must participate in a long ritual ceremony, which takes place waist deep in sea water in the case of non-water breathing races, in which three War Masters test their fighting mettle, naked except for a trident. The canidate must attempt to suceed in three of the following skills; Dodge, Net Attack, Scan, Any Weapon Attack and Ceremony. Each failure means the canidate loses 1d6 hit points during the rite (remember that the canidate is naked, therefore without armour or foci) and if they die, their body is consumed in a ritual afterwards held by the War Masters. If they suceed the canidate must sacrifice 1 POW. They are given a Net by the Rune Lords, which has woven into it a piece of sea metal. This Net is sacred, and must be brought to all sacred ceremonies - an initiate is rendered inactive if the net is not brought to the ceremonies, and remains so until the net is recovered. If the net is destroyed, the canidate must defeat another member of the cult and take theirs. Normal initiate restrictions and benefits apply. They must attend the High Holy Day, and must sarifice 1 magic point and 1d3 hit points in a blood ceremony. Spirit Magic: Bladesharp, Coordination, Demoralize, Disrupt, Mobility, Second Sight, Slow, Strength.
V. AcolytesAcolytes are quite proliferate in the cult, the restrictions not as dangerous nor as deadly as the position of War Master. However, the position of acolyte is rare within the cult outside of the ocean, as the lack of temples makes it difficult for acolytes to be maintained. Acolytes must qualify as does a War Master, and donate 1000 pennies, or the equivalent cost in goods, to the temple. They gain all normal benefits and penalties for being an acolyte. Acolytes act both as highly proficient warriors, and as keepers of the temples, as most War Masters prefer destruction, death and war to looking after a simple shrine.
VI. War MastersWar Masters are the powerful, and feared, priests of the cult. To qualify they must have 90% in Net Attack, any weapon attack and 50% in Ceremony. Usually vacancies exist, but not always. Often vacancies open up in times of war, and then dissappear afterwards. All War Masters must also complete a Test Of Holiness. This ritual involves the canidate bringing a creature slain by themselves (although they may call for allies to aid, the actually battle must be done on their own), the creature must be from the deep sea area - usually a Varchulanga horror. For a merman this is difficult, but for an air breather it is almost impossible for they must find a way to travel to the deep sea to defeat it. After the ceremony, the beast's bones are normally held in the temple as a sign of the War Masters induction. All War Masters have the right to enchanted arms and armour, either Quicksilver or Iron. Usually air breathers receive quicksilver armour, and iron weaponary, and mermen receive both iron armour and iron weapons if the temple can afford it (usually they can from plunder gained). They receive reusable divine magics like all priests. All Magastan and Wachazan horrors, sea beasts and monsters will not harm a War Master until provoked. A War Master has the normal chance of having an allied spirit, which is bound into their trident. All War Masters receive a new ceremonial net which has twice the amount of normal armour points. They may only be a member of cults that are associated to Wachaza. They must participate in the Holy Day ceremonies (see notes below). All War Masters receive reusable divine magic, board and succor and must donate 90% of their time and income to the cult, although they may keep any plunder they take from the enemy (which, being their major source of income, means that War Masters can grow to be very rich). All War Masters have first pick of the plunder in any raid. However, all War Masters are subject to a number of powerful geases (beyond having to participate in the holy days), the worst of which is that they are removed from the cycle of life and death within the sea. They may only be ressurected by a Divine Intervention to Wachaza, a ressurection spell or the like is ineffective, and if the ressurection fails then the soul can never return, even by the mightiest HeroQuests. They must also attack any and all chaos that they come across, and suffer great loses for any failures. If forced to retreat they have one week to make preparations for a retaliation - during which time they may gather allies, sacrifice for magic and recover. If they fail again, or if they refuse to participate, the War Master must undergo self-mutilation. The first body parts to be lost are fingers, followed by hands, followed by forearms - after this the War Master is excommunicated for excessive failure. Of course, very rarely does a War Master with only two forearms ever need to be excommunicated for surviving and not killing an encountered chaos beast....
Common Rune Magic: All.
VII. Special Wachaza Rune MagicSee Gods of Glorantha p.75 for a description of the special Rune magic of this cult.
VIII. Sub-cults
Spirit of Reprisal
Diros
TrueRam
Snymal
Prothatha
Eat-Shark
Teleport to Eat-Shark
IX. Associated Cults
Drospoly
Freeze
Magasta
Robber
Sshorg
Varchulanga
Spawn
X. Notes
Holy Day Rituals |